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"Burnout", the board game that turns office stress into strategy

  • Jun 07, 2026 09:30

"Burnout" is the board game that simulates office life between stress, deadlines and strategic choices to avoid a person's burnout, while maintaining a high level of productivity.

What happens when office life ceases to be a simple routine and becomes a board game? That's the challenge of "Burnout", the new board game that takes the contemporary professional world and transforms it into a strategic simulation where the aim is not to win, but to refrain from collapsing.

In the game, you take on the role of an employee immersed in an environment of permanent deadlines, growing demands and increasingly limited resources. Every decision counts double: on the one hand, it increases productivity; on the other, it consumes mental energy. A delicate balance that reflects the all-too-familiar dynamics of today's business reality.

The project is the brainchild of Laughing Sticks, a Singapore-based structure founded by Jannis Lim and Suren Rastogi, both former employees of the corporate world. A choice far from insignificant: the game takes shape from the direct experience of its creators with the logics of stress and performance they intend to represent.

A simulation between satire and everyday life

At the heart of the gameplay lies a constant search for balance. Players must maintain a high level of productivity without letting their character sink under the weight of professional stress. Every turn becomes a delicate choice: work harder or save yourself, run or slow down, accumulate results or avoid burnout.

This is not just a game mechanic, but a true interactive metaphor. The system is designed to reflect the constant tension between efficiency and well-being, transforming office life into a strategic experience that challenges the habits and automatisms of modern work.

The tone is deliberately satirical, without losing touch with reality. On the contrary, it's precisely this familiarity that makes the project immediately accessible to anyone who has ever experienced intense work rhythms.

Success on Kickstarter and the need to recognize oneself

The project immediately found a curious and responsive audience. The crowdfunding campaign launched on Kickstarter on April 10 reached its funding target within minutes, exceeding all initial forecasts.

A result that testifies not only to commercial success, but also to a deeper need. More and more people seem to be looking for tools, even playful ones, to externalize daily stress and transform it into something shareable, even playable. The subject is far from marginal: burnout is no longer an abstract concept, but a tangible reality, often experienced in silence.

When play becomes the mirror of work

"Burnout" promises neither solutions nor shortcuts. Instead, it confronts the player with a paradox: to move forward, you have to hold on, but resisting too much can lead to collapse. And it is precisely in this unstable balance that the game draws its narrative strength. It doesn't just entertain, it invites us to observe from the outside a system that is familiar, almost commonplace in our daily lives, but far from harmless. A board game, yes. But also a lucid - and slightly worried - mirror of contemporary work.

Source : Kickstarter

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